I am a german Senior Technical Animator working at UNSEEN Tokyo on “Kemuri”.

In the past I have worked at Claymore Game Studios on the reboot of the classic “Commados” franchise, “Commandos: Origns”, as well as smaller undisclosed projects in different teams.

My journey into 3D worlds started around 2014 when I started to get into 3D modeling. Quickly I branched into other areas such as animation and rigging and eventually settled on the more gameplay-centric sides of technical animation in games by the time I started my professional journey in 2020.

The Game Awards trailer for “Kemuri”:

The launch trailer for “Commandos: Origins”: